Environment artist with a passion for video games and film!
-Environment Art
-3D modeling
-PBR Texturing
Collaborated with the other artist to deliver interesting assets while maintaining client standards
Encouraged visual storytelling that strengthens the presentation of assets
Delivered content and assets to clients in a timely manner
Consistently created strong environment assets that demonstrated a solid understanding of the style, direction, and high quality standards for each project
Created environment scenes, demonstrating examples of strong composition and layout skills while considering hardware and design limitations and overall art vision of the project
Crafted incomplete ideas or verbal direction into polished environments
Encouraged visual storytelling that strengthens the presentation of environmental spaces and assets
Took ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art
Collaborated with the other Environment Artists as well as members of other disciplines (Concept Art, Design, etc.)
Created documentation supporting techniques and process and encourages the sharing of knowledge and ideas
Collaborated with creative director and concept artist to blockout and model assets to be used in game
Worked alongside modeling team to develop a consistent workflow for organizing game assets
Modeled and textured game assets using Maya, Substance painter, and Zbrush
For senior thesis, this was a collaboration with Flight School and Ringling to create a VR game for publication
Modeled and designed a stylized sci-fi station core from greybox to polish
Used Maya, Zbrush, 3D Coat, Substance Designer, and Substance Painter to create interesting assets
Optimized game assets to keep frame rate above 90 while keeping high quality