Website powered by
Tyler Bivins
Tyler Bivins
Founder of BLIGHTMARE Studios
Orlando, United States

Summary

Environment artist with a passion for video games and film!
-Environment Art
-3D modeling
-PBR Texturing

Skills

Environment Design3D ModelingTexturingPBR TexturingConcept ArtCollaborationLevel DesignTeam Management

Software proficiency

Quixel Mixer
Quixel Mixer
World Machine
World Machine
Gaea
Gaea
Unreal Engine
Unreal Engine
Maya
Maya
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity

Productions

    • Video Game
      Glitch Out
    • Year
      2021
    • Role
      Environment Artist
    • Company
      Flight School Studio

Experience

  • Environment Artist at Iron Galaxy Studios
    October 2022 - October 2024

  • 3D Artist at Liquid Development
    Tampa, Florida
    January 2022 - October 2022

    Collaborated with the other artist to deliver interesting assets while maintaining client standards

    Encouraged visual storytelling that strengthens the presentation of assets

    Delivered content and assets to clients in a timely manner

  • Environment Artist at Retro Studios
    Austin, Texas
    April 2021 - October 2021

    Consistently created strong environment assets that demonstrated a solid understanding of the style, direction, and high quality standards for each project

    Created environment scenes, demonstrating examples of strong composition and layout skills while considering hardware and design limitations and overall art vision of the project

    Crafted incomplete ideas or verbal direction into polished environments

    Encouraged visual storytelling that strengthens the presentation of environmental spaces and assets

    Took ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art

    Collaborated with the other Environment Artists as well as members of other disciplines (Concept Art, Design, etc.)

    Created documentation supporting techniques and process and encourages the sharing of knowledge and ideas

  • 3D Environment Artist at Little Grim Entertainment
    Lutz, Florida, United States of America
    August 2020 - January 2021

    Collaborated with creative director and concept artist to blockout and model assets to be used in game

    Worked alongside modeling team to develop a consistent workflow for organizing game assets

    Modeled and textured game assets using Maya, Substance painter, and Zbrush

  • Environment Artist at Flight School Studio
    Dallas, Texas, United States of America
    August 2019 - May 2020

    For senior thesis, this was a collaboration with Flight School and Ringling to create a VR game for publication

    Modeled and designed a stylized sci-fi station core from greybox to polish

    Used Maya, Zbrush, 3D Coat, Substance Designer, and Substance Painter to create interesting assets

    Optimized game assets to keep frame rate above 90 while keeping high quality